A 2D space shooter game built from scratch in C++ with SFML, featuring enemy waves, formations, bullets, explosions, health, hit effects, particles, sound, and a custom game system.
About
Space Shooter is a game I built in C++ using SFML, with the goal of creating a complete arcade-style space shooter from scratch.
The project includes systems for player movement, enemy management, formations, waves, bullets, explosions, health, hit effects, stars, smoke, audio, and camera control. It also uses GLSL for graphical effects.
Technologies
C++SFMLGLSL